Game Systems
Game systems connect the canonical mission, resource, infrastructure and personnel records. Use this section when a problem affects several services rather than one fleet.
System command map
Section titled “System command map”| System | Operational question | Primary guide |
|---|---|---|
| Mission generation | Why can this incident appear? | Missions and Dispatching |
| Requirement semantics | Is a resource guaranteed, alternative, conditional or probabilistic? | Missions and Dispatching |
| Buildings and extensions | Does infrastructure generate missions or provide response capability? | Buildings and Extensions |
| Personnel and qualifications | Is a vehicle or role operationally staffed? | Training and Personnel |
| Patients and transport | Will treatment, transport and destination turnaround exhaust cover? | Ambulance and HART |
| Prisoners and custody | Can scene response and custody transport remain independent? | Police and Public Safety |
| Towing, trailers and carriers | Is the complete logistics chain deployable? | Vehicle Catalogue |
| Geography | Will resources reach incidents, access points and destinations? | Station Placement |
| Cross-service readiness | Can all hard partner services operate concurrently? | Account Progression |
| Alliance contingency | Is external support governed and sustainable? | Alliance Operations |
Evidence model
Section titled “Evidence model”The production platform keeps these layers separate:
Generation preconditions ↓Mission requirement semantics ↓Deployable resource and personnel contracts ↓Patient / prisoner / recovery outcomes ↓Geographic and destination cycle ↓Return to operational reserveA failure can occur at any layer. Buying another vehicle will not correct a missing extension, unavailable qualified role, incomplete towing chain, distant destination or consumed reserve.
Canonical semantics
Section titled “Canonical semantics”Unknown is not zero
Section titled “Unknown is not zero”Missing cost, capacity, staffing, course or unlock data remains unknown. It must not be treated as free, unlimited or unnecessary.
Generation is not dispatch
Section titled “Generation is not dispatch”A building, extension, active equipment item or available-personnel threshold can permit mission generation without becoming a dispatched resource row.
Ownership is not readiness
Section titled “Ownership is not readiness”A resource should count as operational only when it is correctly located, staffed, trained and able to fulfil its complete logistics chain.
Outcomes are not vehicle requirements
Section titled “Outcomes are not vehicle requirements”Patient, prisoner and recovery fields describe work produced by an incident. They are not automatically converted into fictional vehicle quantities.
Operational tools
Section titled “Operational tools”- Mission Lookup — inspect one current canonical mission;
- Account Readiness Planner — compare several incidents with user-entered inventory and reserve;
- Resource Comparison — compare populated canonical resource or qualification fields;
- Concurrent Fleet Planner — multiply published guaranteed quantities;
- Query Catalogue — retrieve evidence across all canonical collections.
Service-specific application
Section titled “Service-specific application”The Emergency Services index applies these systems to Fire, Ambulance/HART, Police, Coastguard/Lifeboat, Mountain Rescue, SAR HQ, Bomb Disposal, Airfield, Recovery and Railway operations.