Mounts & Traversal
A spoiler-controlled guide to horses, special mounts, trust, feeding, saddles, quickslots and terrain-based mount choice.
Crimson Desert uses mounts as a travel toolkit, not one linear upgrade ladder. A regular horse remains useful even after special or legendary traversal becomes available because handling, summon access, terrain and combat utility vary by task.
The three mount layers
Section titled “The three mount layers”| Layer | Use | Evidence |
|---|---|---|
| Horses | general roads, long overland routes, predictable handling | community |
| Special Mounts | terrain-specific travel, combat utility, species-specific handling | official |
| Baby Wyvern | special traversal, vertical movement | official |
| Kuku Bird Chick | special traversal, compact terrain | official |
| Blackstar | flight, long-distance aerial traversal, legendary traversal | official |
Regular horses
Section titled “Regular horses”Use a dependable horse for ordinary roads, settlement circuits and long routes where predictable handling matters more than a specialised movement mode.
Special mounts
Section titled “Special mounts”Patch 1.06.00 introduced registration for eligible animals after gaining their trust. Ferocious species can be subdued and fed; some animals require unique methods. Feeding an animal that cannot be tamed does not increase trust.
Eligible species recorded by Pearl Abyss:
- Bear
- Boar
- Wolf
- Deer
- Mountain Goat
- Kuku Bird
- Iguana
- Raptor
- Camel
- Lion
- Tiger
Legendary traversal
Section titled “Legendary traversal”Legendary mounts should be evaluated separately because unlock conditions, summon restrictions and story context may be major spoilers. Blackstar remains behind an explicit reveal control.
Trust, taming and registration
Section titled “Trust, taming and registration”Use this safe process:
- confirm the animal is an eligible species;
- approach with enough food and inventory space;
- subdue a ferocious animal when the game requires it;
- feed only after the animal is in the correct interaction state;
- observe whether trust actually increases;
- stop spending food if the value does not change;
- complete registration before leaving the area;
- test summon, dismissal and quickslot behaviour in a safe location.
Feeding while mounted
Section titled “Feeding while mounted”A registered special mount can be fed while riding:
- open the inventory;
- select an appropriate food item;
- choose Feed;
- verify that one item was consumed and the intended value changed.
Patch history includes a defect where feeding could consume two food items on Hard difficulty; that was fixed in Patch 1.11.00. Keep only the quantity needed for the current test until behaviour is confirmed on a new patch.
Quickslot rule
Section titled “Quickslot rule”The special-mount update fixed the mount quickslot so it can hold:
- one regular mount; and
- one special mount.
Do not interpret a missing third mount as evidence that it has been lost. Check the regular and special mount tabs separately before changing registration or save data.
Saddles and special-mount equipment
Section titled “Saddles and special-mount equipment”Special-mount saddles are equippable items, not part of the animal’s default appearance. The official availability table is generated from data/mounts.json.
| Saddlery | Special-mount saddles | Evidence |
|---|---|---|
| Hernand | Wolf, Bear | official |
| Equinsher | Deer, Wolf | official |
| Calphade | Bear, Kuku Bird | official |
Equipment check
Section titled “Equipment check”Before leaving a saddlery:
- open the Special Mounts tab;
- confirm the correct animal is selected;
- equip the saddle in the mount-equipment interface;
- verify appearance and statistics;
- save manually;
- summon the mount and confirm the equipment persisted.
Choosing a mount by task
Section titled “Choosing a mount by task”| Task | Starting choice | Reason |
|---|---|---|
| Settlement circuit | Regular horse | Predictable handling and low setup overhead |
| Open roads | Horse or fast registered special mount | Route length matters more than combat utility |
| Rough or narrow terrain | Test a smaller or terrain-suited special mount | Body size and turn radius can matter |
| Hostile route | Mount with understood combat and dismount behaviour | Survival matters more than headline speed |
| Vertical traversal | Baby Wyvern or another unlocked aerial option | Bypasses some ground-route constraints |
| Long aerial traversal | Spoiler-controlled legendary option | Access and summon restrictions must be understood first |
These are operating recommendations, not a universal ranking. Test the same route with the same starting point, weather and loadout before declaring one mount faster.
Repeatable mount test
Section titled “Repeatable mount test”Patch:Character:Mount:Equipment:Route and terrain:Starting stamina:Food used:Travel time:Forced dismounts:Collision or pathing problems:Combat interruptions:Summon restrictions:Result:Current patch cautions
Section titled “Current patch cautions”Relevant patch history includes:
- special mounts could previously be sold; Patch 1.08.00 fixed that defect;
- saddle comparison tooltips were corrected in Patch 1.08.00;
- Baby Wyverns and Kuku Bird Chicks became special mounts in Patch 1.10.00;
- Wyverns can be mounted with Axiom Force without learning Back Hang after Patch 1.11.00;
- Patch 1.15.00 fixed Wyvern summoning while airborne and a mounted attack restriction on a quest bear.