Crimson Desert officially supports three playable characters: Kliff, Oongka and Damiane. Their capabilities have changed materially since launch, so this centre records current-patch tools and historic fixes instead of relying on launch-era impressions.
No tier list.
The centre identifies tools, restrictions and testing questions. It does not claim one character is universally stronger.
Showing 3 profiles
The official game description centres the main story on Kliff. Current patch history documents aerial Focus techniques, Force skills, Charge support and expanded unarmed chains.
Availability: The story centres on Kliff; exact unlock timing for later character switching is intentionally not duplicated here.
Official capability matrix
Focused Aerial RollOfficial
Added in Patch 1.03.00. Official prerequisites are Focus Lv. 3, Flight Lv. 2 and Aerial Roll.
Force CurrentOfficial
Patch 1.04.00 improved ledge safety so Kliff no longer falls when using it.
ChargeOfficial
Patch 1.04.00 fixed compatibility with certain weapons; exact character-by-weapon coverage is not enumerated by the notice.
Blinding FlashOfficial
Patch 1.06.00 allowed Blinding Flash without a weapon equipped.
Blinding Flash FinisherOfficial
Added for Kliff's unarmed combat in Patch 1.07.00.
Expanded equipment accessOfficial
Patches 1.12.00 and 1.13.00 added Kliff headgear, Greymane Light Armor, shared Kliff/Oongka equipment and Kuku equipment access.
unarmedaerial mobilityforce controlgeneral weapons
No character-specific active issue is linked in the current official Known Issues set.
Testing cautions
- PC Hold evasion remapping can still respond to the original key; test controls before a repeatable combat trial.
- Character-specific weapon compatibility and hidden scaling must be confirmed in-game rather than inferred from general weapon availability.
Patch capability timeline
- 1.03.00
Added Focused Aerial Roll with published skill prerequisites.
Official patch ↗ - 1.04.00
Improved Force Current ledge safety and fixed Charge with certain weapons.
Official patch ↗ - 1.06.00
Improved unarmed combat flow and allowed Blinding Flash without a weapon.
Official patch ↗ - 1.07.00
Added Blinding Flash Finisher for unarmed combat.
Official patch ↗ - 1.12.00
Added five headgear items and Greymane Light Armor for Kliff.
Official patch ↗ - 1.13.00
Expanded Kliff/Oongka equipment and added Kuku equipment compatibility.
Official patch ↗
Oongka is one of the two additional playable characters named by the official game description. Patch history documents Vertical Flight, blaster and Scatter Shot support, Force-equivalent abilities, Ambush, Aerial Stab, Abyss access and expanded equipment compatibility.
Availability: Oongka joins as the story unfolds. Exact spoiler-sensitive unlock timing remains outside the low-spoiler profile.
Official capability matrix
Vertical FlightOfficial
Official patches document Vertical Flight controls, movement fixes and related open-world utility.
Blaster and Scatter ShotOfficial
Patch 1.04.00 enabled blaster fire during Flight and corrected Scatter Shot ammunition behaviour.
Axiom Force and Nature's SnareOfficial
Added for Oongka and Damiane in Patch 1.03.00.
Ambush and Focused Force Palm equivalentOfficial
Added for Oongka and Damiane in Patch 1.04.00.
Aerial StabOfficial
Added for Oongka and Damiane in Patch 1.07.00.
Blinding Flash Finisher-equivalent skillOfficial
Patch 1.09.00 added a skill using the same input as Kliff's Blinding Flash Finisher.
Abyss, Visiones, memories and Blackstar accessOfficial
Patches 1.12.00 and 1.13.00 added Visiones/memory support, Blackstar mounting and Abyss entry.
Greathammer skill supportOfficial
Patch 1.13.00 corrected Oongka Greathammer skill descriptions, confirming character-specific skill support without establishing performance rankings.
Expanded equipment and outfit accessOfficial
Patch 1.13.00 added shared Kliff/Oongka equipment, most Kliff outfits for Oongka and Kuku equipment compatibility.
aerial mobilityranged pressureforce controlgreathammergeneral weapons
Active Patch 1.15.00 issues
Greymane faction quests can stall as Damiane or Oongka Greymane faction quests may not progress while playing as Damiane or Oongka.
- Switch back to Kliff before continuing the affected faction quest.
- Make a manual save before changing character or retrying the objective.
Open Technical Centre Testing cautions
- Greymane faction quests may stall as Oongka on Patch 1.15.00; switch to Kliff before continuing the affected objective.
- Descriptions corrected in older patches prove intended input text, not exact damage, recovery or stagger values.
Patch capability timeline
- 1.03.00
Added Axiom Force, Nature's Snare and related open-world abilities; adjusted Vertical Flight input.
Official patch ↗ - 1.04.00
Added Ambush and a Focused Force Palm-equivalent skill; improved blaster use during Flight.
Official patch ↗ - 1.07.00
Added Aerial Stab.
Official patch ↗ - 1.09.00
Added a skill using the same input as Kliff's Blinding Flash Finisher.
Official patch ↗ - 1.12.00
Added Visiones, memory reading, Blackstar mounting and chain attacks while sliding.
Official patch ↗ - 1.13.00
Added Abyss access, equipment/outfit expansion and corrected Greathammer skill descriptions.
Official patch ↗ - 1.15.00
Fixed persistence of equipped-gear lock status for Oongka and Damiane.
Official patch ↗
Damiane is one of the two additional playable characters named by the official game description. Patch history documents Shield Toss, Skystep, Quick Reload, unarmed skills, Force-equivalent abilities, Abyss access and character-specific equipment expansion.
Availability: Damiane joins as the story unfolds. Exact spoiler-sensitive unlock timing remains outside the low-spoiler profile.
Official capability matrix
Shield Toss and shield controlOfficial
Official patches document Shield Toss's Force Palm-equivalent effect and the current death-state known issue.
Skystep mobilityOfficial
Patch 1.03.00 changed Skystep's control input as part of open-world capability improvements.
Axiom Force and Nature's SnareOfficial
Added for Damiane and Oongka in Patch 1.03.00.
Ambush and Focused Force Palm equivalentOfficial
Added for Damiane and Oongka in Patch 1.04.00.
Quick ReloadOfficial
Patch 1.04.00 made Quick Reload obtainable through skill observation or Abyss Artifacts.
Unarmed combat skillsOfficial
Added under Fists in the skill menu in Patch 1.07.00.
Aerial StabOfficial
Added for Damiane and Oongka in Patch 1.07.00.
Blinding Flash Finisher-equivalent skillOfficial
Patch 1.09.00 added a skill using the same input as Kliff's Blinding Flash Finisher.
Abyss, Visiones, memories and Blackstar accessOfficial
Patches 1.12.00 and 1.13.00 added Visiones/memory support, Blackstar mounting and Abyss entry.
Expanded armor and boss-equipment accessOfficial
Patch 1.13.00 added eight armor pieces and specified supported boss-equipment sets.
shield controlranged pressureaerial mobilityforce controlunarmedgeneral weapons
Active Patch 1.15.00 issues
Greymane faction quests can stall as Damiane or Oongka Greymane faction quests may not progress while playing as Damiane or Oongka.
- Switch back to Kliff before continuing the affected faction quest.
- Make a manual save before changing character or retrying the objective.
Open Technical Centre Damiane can lose shield actions after dying during Shield Toss If Damiane dies immediately after Shield Toss, her shield and related skills may stop working.
- Save and reload; this is the official workaround.
- Confirm shield actions have returned before entering another fight.
Open Technical Centre Testing cautions
- Greymane faction quests may stall as Damiane on Patch 1.15.00; switch to Kliff before continuing the affected objective.
- Dying immediately after Shield Toss can disable shield actions; save and reload before another fight.
- Quick Reload acquisition options prove availability, not a universal ranged-build advantage.
Patch capability timeline
- 1.03.00
Added Axiom Force, Nature's Snare and related abilities; adjusted Skystep input and Shield Toss utility.
Official patch ↗ - 1.04.00
Added Ambush and a Focused Force Palm-equivalent skill; expanded Quick Reload acquisition.
Official patch ↗ - 1.07.00
Added unarmed combat skills and Aerial Stab.
Official patch ↗ - 1.09.00
Added a skill using the same input as Kliff's Blinding Flash Finisher.
Official patch ↗ - 1.12.00
Added Visiones, memory reading, Blackstar mounting and chain attacks while sliding.
Official patch ↗ - 1.13.00
Added Abyss access and expanded armor and boss-equipment compatibility.
Official patch ↗ - 1.15.00
Fixed persistence of equipped-gear lock status for Oongka and Damiane.
Official patch ↗
No character profile matches these filters.
A capability listed as official proves that the skill, access or equipment support exists. It does not prove damage, hidden scaling, frame advantage, optimal rotation or universal superiority.
Use the Build Laboratory to record controlled personal tests and Weapon & Skill Testing for the shared evaluation method.