Crafting, Storage & Production
Crafting in Eco is a network of ingredients, work tables, skills, labour, time, power and storage access. A recipe can be unlocked and still be unusable because one of those links is missing.
Diagnose a stalled order
Section titled “Diagnose a stalled order”Check in this order:
- Correct table and required module.
- Required skill and level.
- Ingredients in linked storage.
- Available labour calories.
- Fuel or electrical/mechanical power.
- Output storage capacity.
- Room requirements and table status.
Storage design
Section titled “Storage design”Build small production cells around a clear input → work table → output flow. Name stockpiles and reserve output space. Roads and vehicles multiply a town’s productive capacity because hauling time is part of every recipe, even when it is not shown in the crafting duration.
Verified example: Smelt Iron
Section titled “Verified example: Smelt Iron”The supplied 13.0.4 generated data defines the Bloomery recipe as:
- Skill: Smelting level 1
- Inputs: 2 Iron Concentrate and 6 Clay Mould
- Outputs: 6 Iron Bar, 2 Slag and 3 returned Clay Mould
- Labour: 60 calories
- Base duration: 5 minutes
Server multipliers and later balance changes can alter practical costs, so use the in-game order screen for the final value on your server.